Digital Games in Language Learning ( 2022 )
Genre(s)
Foreign Language StudyThis edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
Authors
Authors: Mark Peterson, Nasser Jabbari
This book is unclaimed and was imported from external sources as part of the Dexter’s Place book search. Authors may not be members of Dexter’s Place.
If this is your book and you can submit a claim request below (login required)


Leave a Reply
You must be logged in to post a comment.